Quake video game11/18/2023 Q3A looks infinitely better, but as Q2 it lacks the aggressive and direct gameplay of Q1. I do not only love quake for the looks of it, but especially for the mechanics. Also less empty and post-apocalyptic, but more macarbe and dismal. Q1 is less humourous than Duke3D, in fact: no humour at all. I'm really not interested in professional gamers, but I would have liked to get some dough for all the time I have spent in those dungeons, arenas, grottos, vaults and oubliettes. But the lucky few with pings of below 20 ms become the real 3D acrobats (LPB: low ping ba**ards). Newbies who don't understand the game or have a slow connection (HPW: high ping whiners) are allowed (by consensus) to 'camp' (wait in a corner and shoot unsuspecting passers) to at least prevent a negative end-score (after unintentional suicide etc.). There is no taunting (as in Duke Nukem 3D and Unreal) in Quake, except for the few lines of text on top of the screen where you can spout your indecent proposals and pre-fab messages. On top of that, hardcore players construct their own configuration files with pre-written actionscripts (rocketjumping etc.) to climb faster in the ranking, although anybody can check out the console tutorials for miscellaneous commands and scripts. 'Cheapo' and other downloadable 'cheating' local proxies make it harder for newbies to understand why they were being fragged and to like the flagellating game at all. multiplayer and secret levels): Quake consists of 4 episodes (like Star Wars and Alien so far), but there are still herds of people who haven't seen the game once (let alone 3dfx accelerated OpenGL Quake). And besides that, the Linux-servers where the best of all! There are about 40 levels in the game (incl. Five years after first release, Q1 still lives ferociously and heretic and the thrill of it all is that you can play it on any obsolete pentium system (75 Mhz, 4MB video-card and 60 MB hd-space ran fine for me). The best video game ever made (considering pc-games AND consoles), Quake generated a cult-community with its own idiom and special rules of engagement.
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